Competition
The 16th Campus Esports Competition of XJTLU KGF Esports Club
The 16th esports campus competition in XJTLU is organized by XJTLU KGF esports club and plans to launch an esports event that includes both online and offline modes
2023-11-22 00:00 - 2024-03-31 23:55
线上+线下
Event Mode: Registration and Signing up
Enroll Limit: No Limit
2023-11-13 17:20 - 2023-12-31 23:55

Event Content

The following are team groups for each project, and the team registration link is within the group

The following are team groups for each project, and the team registration link is within the groupThe 16th Campus Competition of XJTLU KGF Esports Society
The 16th esports campus competition in XJTLU is organized by Xipu KGF esports club, and plans to launch an esports event that includes both online and offline modes and multiple competition schedules. Proud and enterprising youthful charm, intense and intense electronic confrontation - we integrate entertainment and competition, and bring "games and youth onto the stage"; Whether you are a casual player who loves entertainment or a gaming expert who focuses on ranking, here everyone has the opportunity to showcase their skills, engage in technical exchanges, or make happy friends. Youth showcases its own charm, and esports is where it shines. Fully leverage the multifaceted communication of games and esports, expand the influence of KGF in the new academic year, and promote the charm of youth and esports!


The campus competition project includes the following games:


Mobile Game Zone: King of Glory
PC Zone: League of Legends, CS2, and VALORANT.


(All events require more than 8 teams to compete)


Competition method: online&offline


Event rewards: Champion: Medals+Prizes

                       Runner up: Medals+Prizes

If you have any questions, please contact the president

The following are team groups for each project, and the team registration link is within the group

LOL

King of Glory

CS

VALORANT

Sports Item

List of applicants(0) No Limit

E-sports Club

SIP Campus
Sports Clubs

The E-sports Club was found in 2009 and the aim of the club is to provide a platform for students to communicate and make friends. The E-sports Club tries to build a bridge between the Internet and real life which can ensure the students can have a nice experience in university.

Founded in2009-09-01
Founder